AI Insights · Timothy · January 2022
Top 5 2D Cartoon Games Performance in Argentina Q4 2021
Discover the performance trends of the top 5 2D cartoon games in Argentina during Q4 2021, including download rates, active user counts, and revenue figures.
During the fourth quarter of 2021, the top 5 2D cartoon games in Argentina showed varied performance levels across weekly downloads, revenue, and active users. Below is an overview of each game's performance metrics.
Survival 456 But It's Impostor experienced significant fluctuations in weekly downloads, peaking at approximately 179K in the week of November 22. The game saw a decline towards the end of the quarter, with downloads dropping to around 79K by the last week of December. Weekly active users also showed a similar trend, starting with about 129K in mid-November and reaching a high of 331K in the week of December 20 before settling at around 252K by the end of the quarter.
Among Us maintained a relatively stable performance in Argentina. Weekly downloads fluctuated between approximately 46K and 72K, with a noticeable peak in early November. Active user numbers showed a steady increase, starting at around 87K in late September and rising to nearly 99K by the end of December. Revenue figures, however, remained modest, averaging around $200 per week throughout the quarter.
Pou demonstrated a consistent increase in weekly active users, growing from around 2M in late September to nearly 3M by the end of December. Weekly downloads also saw an upward trend, especially notable in the last week of December with approximately 58K downloads. Revenue showed an overall increase, peaking at around $219 in the final week of December.
Acertijo Mental: Brain Games showed consistent weekly downloads, averaging around 48K to 65K, with a significant peak in mid-November at 65K. Active users increased steadily from about 122K in late September to 188K by the end of December. Revenue was minimal, with a notable peak of $30 in the week of November 29.
Finally, Candy Crush Saga continued to be a strong performer. Weekly downloads varied, peaking at around 70K in mid-October and ending the quarter with approximately 44K in the last week of December. Active users remained robust, starting at around 396K in late September and reaching nearly 450K by the end of December. Weekly revenue was consistently strong, averaging around $11.5K to $12K throughout the quarter.
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